Ryan Wasil
Game Designer and Programmer
Hello! My Name is Ryan Wasil and I’m a game designer and programmer currently working at Everbloom Studios in Minecraft Marketplace development. Below you can find my portfolio of game development work!
Everbloom Studios – Minecraft Development
Working with Everbloom games, and Foxel Games developed high-quality Minecraft experiences for the marketplace. Such as Minecraft Dungeons and Dragons, and Walt Disney World Magic Kingdom Adventure!
Roles and Responsabilities:
- Audio-focused development on Minecraft Dungeons and Dragons, as well as researching and designing an adaptive audio system that allows for smooth transitions between tracks dynamically.
- Completed many short-term projects as a designer and developer such as: (In order of video)
- Minecraft Dungeons and Dragons – Lead audio implementation and misc development
- Robot Horde – A Wave-based survival shooter. Lead map designer, gameplay programmer and game designer
- Mob Karts – A racing party game based on Minecraft mobs and items – Gameplay Programmer and Power Up design
- Baby Dragon Adventure – A flying collect-a-thon map – Gameplay Programmer and game designer
- Musical Spells – A story-based adventure map where the player has to play music to cast spells and complete puzzles – Gameplay Programmer and Game/Puzzle design
Ventus Games – Independent Game development
We Are Live
We Are Live was my first independent game project. It is a turn-based rogue-lite with the ability to create your own spells!
Roles and Responsabilities:
- Organized contractors to meet the project’s vision
- Game design iteration throughout development
- Game Design documentation
- Developed in C# using the Unity engine and URP
- Steam page management throughout early access
Project Spellshapers
A Card Game match 3 game currently in development. More information: https://ryanventus.itch.io/spellshapers
Roles and Responsabilities:
- Learning from We Are Live, began developing this game with newfound experience
- Iterative gameplay design testing and implementation
- Art direction and UI design
- Developed using the Unity Engine and C#
- Created with the intent of trying to make a game in a genre I don’t normally have an interest in
Game Jam Projects
Crash Fraud
Made for Ludum Dare 49, Theme: Unstable
Tutorial Guild
Made for GMTK game jam 2023, Theme: Roles Reversed
Lost Depths
Made for Ludum Dare 51, Theme: Every 10 Seconds
Roles and Responsiblities
- Led the teams to help create games based on a theme in a short amount of time
- Chose projects that worked well for our team’s skillset and divided the work among the participants, through pre-planning and making decisions on the fly
- Used the Unity engine and C# to assemble the games into completed projects at the end of the jams
Check out these and my other creations here: https://ryanventus.itch.io/
Skills
Programming Languages
- C#
- Java
- C++
- GDscript
Game Design
- General Game design and documentation
- Basic UI/UX design
- Basic Level design
- Player progression systems
Other Tools
- Blockbench
- Aesprite
- Krita
- F-Mod
- Audacity
- Visual Studio and VScode
- Github and Github desktop
Software and Tools
Game Development Engines
- Unity
- Godot
- Minecraft – using an internal development environment written in C#
Production
- ClickUp
- Trello
- Google Drive
- Notion
About me
Thanks for coming to check out my portfolio! I’m still early in my career and am learning more every day but my experiences thus far have been extremely valuable. From developing my own indie games, and working on some of the world’s biggest IPs within Minecraft. Being able to pick up new tools and learn them quickly is one of my biggest strengths. I’m currently living in LA and am always looking for new opportunities. I hope you like what you see, and feel free to contact me with any questions at my email: ventuscaclium@gmail.com!