Dev Log 4: Art style

Heyo, its been a while. I’ve been hard at work preparing the many aspects of my game to begin the journey onto Steam. So without further adu, We Are Live is now listed on Steam! Wishlist It Here!

With that out of the way its time to show you what I’ve been working on. I’m a programmer by trade so the tech side of things comes way more naturally to me then the art side. However I have been working with some fantastic artists to help bring the game to life!

Thanks to Bossbuzz I have been able to progress on the art front with the fantastic sprites, and illustrations they created for the game. They are able to cover for a lot of the artistic side of things that I’m not so great at.

Not only just the sprites were improved, many other things have been as well.

So is it time to talk about the combat system? Unfortunately not, but I will talk about the visual updates to the combat scene! The UI has been updated with a cleaner, less pixelated finish. As well as many small updates to the effects, the current turn indicator, and more! All of these tiny details are helping We Are Live to become the game I really want it to be! I hope you will join me for this adventure!

Game of the week

Another indie game developer I follow has been working extremely hard to prepare their game for a kickstarter this week, and I wish them the best of luck with Zapling Bygone. Please support them here! https://www.kickstarter.com/projects/9fingergames/zapling-bygone They also have an extremely fun demo on steam, so I suggest checking them out!

Until next time!

Ryan